Object Window

The Object Window consists of four parts:

1 – The Objects Table contains the objects that make up the scene;
2 – Object Properties are the properties of the object highlighted in the Objects Table;
3 –The Materials Table contains the materials for the object selected in the Objects Table;
4 – Material Properties are the properties of the material selected in the Materials Table.

Object's properties Material's properties

In the Objects Table is a table displaying all of the objects that make up the scene. You can add a new object or delete a selected one with the help of the toolbar buttons.

graphic – Add Object. Opens the Add Object Dialog to select and add a new object to the scene.

Add Object Window

graphic – Delete Object. Deletes the selected object from the scene.

Object Properties displays the properties for the object selected in the Objects Table.

Object name – the name of the object displayed in the Objects Table. When a new object is added to the scene, it receives the default name displayed in the Add Object dialog. It can be useful to rename objects if the scene consists of several objects of the same type. It can be easier to search for objects in the Objects Table when they have identical names.

Object position – the position of the object in the scene. The position change is performed along one of the object’s coordinate axes.

Reset rotation – undoes all object rotation, setting the object’s rotation to 0 on all coordinate axes.

Object rotation – rotation of the object in the scene. Rotation is done along one of the object’s coordinate axes.

Reset rotation – undoes all object rotation, setting the object to 0 on all coordinate axes.

Object scaling – changes the object size along one of its coordinate axes.

Reset scaling – restores the object’s original size, which is the size when the object is first added to the scene.

The Materials Table displays a table with the materials of the object selected in the Objects Table . For a clear look at the materials one of the following shapes is used: Sphere, Box, or Teapot.

Sphere – Sphere. You can get a clear look at a material by using a sphere.

Box – Box. You can get a clear look at a material by using a box.

graphic – Teapot. You can get a clear look at a material by using a teapot.

graphic – Highlight Selected Material. The Materials Table shows the materials for the selected object in the shapes Sphere, Box and Teapot, which are displayed separately from one another. However, in doing so it is possible to lose the link between the material in the Materials Table and the corresponding material in the Preview Window. The Highlight Selected Material tool makes it easier to find the corresponding materials. When the Highlight Selected Material tool is turned on, selecting a material in the Materials Table will cause it to blink in the Preview Window.

Material Properties displays the properties of the material selected in the Materials Table.

Image – the path and filename of the image file linked to the material. This is the most important and commonly used program setting. To delete a material image, simply delete the path and file name in Image (this does not cause the physical removal of the file, merely the link to it to be removed). The following image file formats are supported: BMP, PNG, JPG, TGA, DDS, DIB, HDR, PFM and PPM.

Note: When you save a project as a file, only the image file links are saved, not copies of the files themselves. The next time you open the project in 3D Ebook Cover, the program will attempt to open and load the image files indicated in Image. If the files have been renamed, moved, or deleted, then 3D Ebook Cover will display an error message when attempting to open them.

Note: 3D Ebook Cover is not an image editor, and therefore does not allow you to add or change text or make other changes to an image that has been loaded. For image editing you can use, for example, such products as Adobe Photoshop, Paint .NET or any other one of your choosing.

Diffuse color – the primary color of the material. If an image is not attached to the material, then the Diffuse color will be the only component for determining the material’s final color. If an image is attached to the material, then the final result will be a combination of the image and the Diffuse color. For the majority of materials, white is the default value for the Diffuse color, since with this value the material looks exactly the same as the image that is attached to it.

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Specular intensity – the material’s property for reflecting light/light sources (this property is not related to the reflection of an object on another).

Specular intensity: 0 Specular intensity: 50 Specular intensity: 100
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Specular power – This controls the focus of the specular highlight. Smaller values produce a softer, more blurred highlight, while higher settings give a smaller and tighter glint. Specular power only has an effect if the specular intensity value is greater than 0.

Specular power: 0 Specular power: 50 Specular power: 100
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